/* * quelques trucs bien utiles */ #include "colors.inc" /* --------------------------------------------------- */ #local T_Fleche = 2.5; #declare Fleche = object { merge { cylinder { <0, 0, 0>, , 0.04 } cone { , 0.12, , 0.00 } } } #declare Repere = object { union { object { Fleche pigment { color Red } } object { Fleche rotate 90*z pigment { color Green } } object { Fleche rotate -90*y pigment { color Blue } } } } /* --------------------------------------------------- */ #declare Sol = object { plane { y, 0 texture { pigment { checker color rgb <.5, .7, .5> color rgb <.5, .1, .5> } finish { reflection 0.29 } } } } /* --------------------------------------------------- */