/* this is a quick and dirty hack but it work as expected. */ sky_sphere { pigment { gradient y color_map { [ 0.0 color Orange ] [ 0.1 color Gray40 ] [ 0.12 color Gray80 ] [ 0.14 color Gray40 ] [ 0.5 color CornflowerBlue ] [ 0.9 color MidnightBlue ] [ 1.0 color Orange ] } turbulence 0.83 /* clock dependant maybe */ scale 0.096 rotate clock*0.1234 } scale <8, 2, 8> emission rgb <0.25, 0.25, 0.35> } #declare Texture_Sol = texture { pigment { hexagon pigment { color MidnightBlue }, pigment { color rgb <0.25, 0.68, 0.38> }, pigment { color Gray30 } scale 1.88 } } #declare Les_Montagnes = object { height_field { png "WS/montagnes.png" smooth translate <-0.5, 0, -0.5> } scale <425, 13.50, 425> texture { T_Stone28 scale 457 } } object { Les_Montagnes } #declare Start_Glight = < 600, 1300, 2500>; #declare End_Glight = <1200, 1400, -800>; #declare Pos_Glight = Interpolate(Start_Glight, End_Glight, NormClock); light_source { Pos_Glight, color Gray20 }